Board Game Session Reports and Why I Like to Write Them

Board Game Session Reports and Why I Like to Write Them

I’ve mentioned the web site BoardGameGeek on this blog already. It’s a fantastic resource for board gamers, with a vast database of every board game ever created, past, present and future. By “future” I mean announced but not yet published titles, not that the web site has time travel capabilities!

It’s also an online community where board gamers review, discuss, clarify rules for, and share their experiences with board games. So as well as being as a resource for information about games, it is like a social media site for board gamers, albeit in the older forum-based format from the early web. If you go to my user profile, you can check out content I have uploaded, as well as see our entire board game collection.

One kind of content I really enjoy is the Session Report. This is a post linked to a board game (each board game has its own page and forums) that is about a session playing the game. Typically it would be about one play of the game, though I suppose one could write about playing the game multiple times in one report.

I like to write, and this format gives me a nice outlet. When I play a game, if it seems like a memorable time or if it brings to mind some point about strategy or etiquette, or any connection to anything for that matter, then I will think about how it could be written up as a session report. I usually try to get it written down within the next few days, before the memory has faded, and then I submit it on the BoardGameGeek site. It has to go through a period of moderation before actually appearing on the site, presumably to screen for irrelevant submissions.

Here’s an example of one kind of session report that I like to write, which tells a story. It’s like a little piece of fiction. This is actually the report with the most likes of any report I have written, and it’s based on a solo play of an adventure-style horror game:

https://boardgamegeek.com/thread/317143/alone-against-darkness

This is another story format session report of a solo game, but it’s a play of a resource and development strategy board game, so some creative license is employed to turn it into a narrative:

https://boardgamegeek.com/thread/2048236/you-nuked-mars-solo-session-aphrodite-begins-negat

Here’s another one that gets into a strategy discussion, with other uses contributing in the comments section. If you are not familiar with the game, it might not make much sense. This one is more useful for people who have played or want to play the specific game:

https://boardgamegeek.com/thread/511796/slime-or-not-slime

This one brings up a point about game etiquette, with other users weighing in on both sides of a question in the comments:

https://boardgamegeek.com/thread/2617023/snowy-color

This is a report on a game played in the distant past! I dredged it up from long-term memory. I was delighted by the amount of engagement it got. I’m sure this is because so many users are from the older generation, like me. I plan a few more reports like this one:

https://boardgamegeek.com/thread/2811607/gnomes-zurich-take-over-world-sometime-early-1980s

I have written 36 or 37 Session Reports on BGG so far, which has earned me a Copper Session Reporter microbadge. When I get to 50, I will earn the Silver microbadge! The full list of Session Reports I have written is here:

https://boardgamegeek.com/threads/user/174691?forumname=sessions&parenttype=boardgame&sort=recent

I hope that people enjoy reading these reports as much I enjoy writing them.

Crowdfunded Medical Care Manifests the Rebuilding of Social Capital

Crowdfunded Medical Care Manifests the Rebuilding of Social Capital

Recently one of our friends put up a GoFundMe for medical expenses, meaning they started a campaign to raise money on a crowdfunding platform. They need help, to the tune of potentially tens of thousands of dollars, because their insurance is denying a claim for arcane reasons.

It was recently reported that one third of GoFundMe campaigns are to cover medical bills. Arguably, GoFundMe has become one of the nation’s major health insurance companies (although crowdfunding doesn’t work quite like insurance).

When I saw my friend’s post on social media, I knew was witnessing what has become a commonplace in the United States of America, which has the worst ratio of healthcare costs to healthcare performance in the developed world. I mean, it’s embarrassingly bad compared to other countries.

From https://www.washingtonpost.com/world/2021/08/05/global-health-rankings/

Granted, the U.S. is much larger and much more diverse than any of the other 10 countries on the chart above. But if we had something closer to universal health care, if we just had better insurance coverage for everyone, then maybe we could move closer in the direction of lower costs and higher performance.

That we don’t have universal health care could be attributed to our particular governmental system, with its gridlocked legislature in the thrall of special interests. I’m tempted to bring in this concept of the “market state,” which I have blogged about in the past. In this context, the gist of it is that government has less power over the economy than in the past, and we are governed more by informational markets.

In that case, substituting a mutual aid network easily enabled via the Internet for a fully functional healthcare system could just be the wave of the future. It’s how the informational market state does healthcare. Whee!

It doesn’t seem adequate. A better way to think about this might be in terms of living through the Crisis Era of the saecular cycle. Institutions have broken down to the point that we can’t rely on them. Instead, we rely on one another.

The Crisis Era is a time of gathering, of rebuilding the social capital that was lost during the previous social eras. That’s why we’re forming social networks, to which we can then turn in time of need. These social networks are a manifestation of the rebuilding of social capital.

Unfortunately, as a “system” this doesn’t work for anyone who doesn’t have a social network. It is dangerous to be isolated in these times. We need better institutions, that serve the people instead of special interests. But for our institutions to be reformed in this way, we first need to restore democratic government.

Homelanders in Hell

Homelanders in Hell

We recently watched an excellent zombie horror TV series called All of Us Are Dead (one season so far available on Netflix). It’s set in a high school, so it’s also a coming of age show, with accompanying side stories about fitting in and surviving bullying and whether or not to reveal your feelings to your crush. Not to say too much, but you can probably guess from the title that things don’t go very well for most of the students.

One theme that runs through the show is the expectation that the kids have of being aided or rescued by adults as the zombie apocalypse rages through their school, but ultimately being disappointed. There are heroic adult characters in the show, as well as cowardly ones, but for the most part the high school students are left to their own devices and it’s up to them to save themselves. The fantastical circumstances don’t allow for many options.

This is common enough in zombie shows; they always end up as survival against all odds stories. But in the case of this show there is an overarching sense of cluelessness and irresponsibility coming out of the adult world, while it’s the kids who end up paying the price. In fact, the zombie virus origin itself is tied to a subplot involving both negligence and recklessness by adults.

It’s a depressing show, and watching it I couldn’t help but compare the fate of these fictional schoolchildren with those who in the real world have been victimized in their classrooms by horrific mass shootings. They too should have been protected, but were abandoned instead. It’s an unmistakable parallel which aligns the young characters in this show with the Homeland Generation in the United States. You might say that this show belongs to a new genre I will call “Homelanders in Hell.”

What do I mean, “the Homeland Generation?” In terms of Strauss-Howe generational theory, this is the generation, born since 2005, currently in childhood and filling the halls of middle schools and high schools. By their age location in history, as children during a Crisis Era, their role is stay out of the way, protected by adults who are doing the hard work of managing multiple unfolding catastrophes.

Except, tragically, when adults fail them, overwhelmed as they are by the magnitude of the disaster. Then their role is to be mourned in death, and in death to be held up as an inspiration for adults to find the courage and strength to do better.

A still from the TV series All of Us Are Dead
The Informational Market State Culls the Herd

The Informational Market State Culls the Herd

In the early months of the Covid-19 pandemic I blogged about how the crisis was proving to be a “tempering test of the market state.” What I mean by “market state” is this concept by legal scholar Philip Bobbitt of a newly evolving constitutional order. It’s an order where government has less power and instead markets provide the decision-making and regulation. It’s also been called the “informational market-state” or the “neoliberal market-state.” More and more I’ve become convinced that while Bobbitt is correct in his broader theory of periodic changes in the constitutional order, with the “market state” he has really just identified the priorities of the market-driven social era of the late twentieth and early twenty-first centuries. In the new era, I would expect faith in markets to collapse and a return to government regulation to be in demand.

But let’s grant that the market state premise is correct. We are now in an individualistic, market-regulated constitutional order. In the earlier blog post, I framed the Covid-19 tempering test in these terms:

The Covid dilemma as it relates to this constitutional order is this: if the market state is supposed to protect the citizen while maximizing opportunities, what does it do when these goals are mutually exclusive? Simply put, an endemic disease that is highly infectious and lethal entails restricting economic activity in order to save lives, but that necessarily reduces economic opportunity

It would seem, based on the experience of the past year, that the market state’s resolution to the dilemma is simply to accept the loss of life. A premium in human lives must be paid in order to maintain the open society so vital to sustaining economic opportunity and generating financial wealth. The latest guidance from the CDC puts the onus on individuals to mitigate against the coronavirus as they see fit, certainly in keeping with the logic of the market state.

Some individuals have more leeway to make these choices than others, a fact not lost to many on social media.

I’ve seen a ton of posts like the one above, about how the CDC, and our society as a whole, have abandoned the vulnerable. It’s a brutal truth about our current state, where the government has essentially given up on the pandemic. It was just too big a creative leap to get out of our “normal” mode of an open society. And since we couldn’t get to herd immunity, we’re settling for herd culling.

How sustainable this will be, I do not know. Covid-19 is now the third leading cause of death in the United States, well ahead of vehicular accidents. And it’s even worse for certain age groups, and presumably also for the immunocompromised. It’s just a cold fact that if we keep going the way we’re going, then one fallout of this crisis era will be significant population loss. It wouldn’t be unprecedented in the grand scheme of things.

On Group Feeling and Group Conflict

On Group Feeling and Group Conflict

As part of my general sociological research on the Crisis Era and the recent pandemic, I have been studying the topic of ingroup solidarity and outgroup aggression. Essentially, this is the social theory of group identification and the idea that people are more likely to support those whom they perceive as belonging to their group and to be hostile to those whom they perceive as being outside of their group.

I’ve browsed some academic works, which typically define the ingroup and outgroup in either nationalistic or ethnic terms. The studies find support for the hypothesis (idea) above, with interesting twists. For example, level of support can be affected by perceptions of status difference and whether one’s own group’s status (privilege) is threatened, or whether an outgroup is perceived to be particular hostile to one’s ingroup. Both of these perceptions will lead to increased hostility towards an outgroup. With each of two groups perceiving the other in this way, they can get caught up in a vicious cycle of mutual hostility, certainly a recognizable phenomenon in many of the conflicts in our world.

Two groups caught up in such a vicious cycle may well be the political parties in the United States today. The degree of partisanship and rancor between the two factions has become legendary. I’ve been blogging about it for a long while now, and recently speculated that we have social media bubbles to sustain “group feeling”, in the words of Ibn Khaldun. To put it differently, social media bubbles serve to maintain ingroup solidarity, and sometimes even to encourage outgroup aggression.

I found this one fascinating paper which speculated that Trump’s election victory in 2016 might well have been because of greater group solidarity among Republicans than among Democrats. The resisters like to mock the MAGAs for acting like they are in a cult, but really MAGAs are just exhibiting stronger group feeling. This will only help them in the ongoing conflict. Link to the research paper follows.

Another source I studied as part of this little project is the book Tribe by Sebastian Unger. In this brief work, the author argues that one reason for so much anxiety and depression in modern life is that we are removed from our evolutionary past, in which we lived in small, cohesive groups (tribes). In other words, by nature, we have a deep need to experience group feeling. In times of war and disaster, this atavistic experience returns. And though no one wants to be in a war or disaster per se, those who do, such as veterans with PTSD, often report that they miss the feeling of solidarity they had with their group while they were in the midst of hardship and danger.

An interesting tidbit that I got out of Junger’s book is that personalities who tend towards aggression, while not well adapted for ordinary life in peaceful times, become an invaluable asset when survival is at stake, such as during wars and disasters. This is hardly surprising to learn; I only mention it in the context of the previous discussion of ingroup solidarity and outgroup aggression. To whatever extent people in one group (say, a political faction) feel that their status (privilege) is threatened or that they are targets for another group (faction), then aggression will be seen as a valuable survival trait.

I don’t want to end this post on such an ominous note, so I’ll also mention that in the research papers I looked at there was evidence for factors that mediate against hostility between groups. One, believe it or not, was simply persuasion. So maybe your social media posts aren’t all just shouting into an echo chamber. Another is the perception of a shared common fate with outgroups, or a sense of belonging to the ultimate group, “all of humanity.” If these factors can be encouraged, maybe there is hope for us after all.

For those who are interested, I’ve put links to the research papers below.

Mini-Review of Starmites at The Arts Bubble

Mini-Review of Starmites at The Arts Bubble

The Arts Bubble’s production of Starmites at Pottsgrove High School is an absolute delight. This talented bunch of teens puts on a super fun show, with great production values and a big heart. It tells the story of a troubled teenage girl who escapes into a comic book fantasy world – or is it real? – only to discover her true potential. The production has a wonderful 1980s sci-fi/superhero comic feel and smoothly carries the plot, involving the machinations of a wicked villain and the conflict between two groups who have more in common than they think. It has lots of colorful, well-defined characters, brilliant comic book effects, and lovely singing and dance numbers. You won’t want to miss it!

If you saw the show on opening night you might consider coming to see it again on Friday or Saturday night, since it’s double cast! Different performers will be playing the roles of Eleanor, Bizarbara, and the Diva.

You can get tickets at the link below:

https://search.seatyourself.biz/webstore/accounts/theartsbubble/buy-tix

The Starmites in action, battling the Banshees of Shriekwood Forest.
The Mighty Starmites Are Coming to Pottsgrove, PA

The Mighty Starmites Are Coming to Pottsgrove, PA

The last show that the Vagabond Acting Troupe put up before Aileen merged the company with another theater company was the musical Starmites. This was also one of the first of her shows that I saw after we got together around 2014. Her company used to put on shows in an old church that was out in the country, but since they left the building was torn down.

I remember how enchanting the show was and how impressed I was with the production values and with the talent of the kids. This show was done with kids and young teens! And it’s a tough one, too, with complicated songs with challenging harmonies.

Some set pieces from Aileen’s 2015 production of Starmites

Challenging kids to take on difficult work and discover their power to get it done is Aileen’s specialty. It’s what makes her such a great educator. There’s even a quote from this show that is apropos: “to a Starmite there is no such word as can’t.”

What is a Starmite, you might ask? Well, they’re kind of like a superhero. They kind of live in an imaginary world in a girl’s mind, called Innerspace, and they help her to find her courage and unleash her full potential. So maybe they’re a real part of her, inside?

Do we all have a superhero dwelling in our inner space? Yes, and that is essentially the message of the show. You have to dig deep inside yourself to find them. That’s what Aileen has been doing with young people for her entire career, which is why this is one of her (our) favorite shows.

Another reason Aileen likes this show is because it has a lot of great parts for actors to play. It provides opportunities for many individuals to stand out with a special character, and has multiple strong supporting roles. That’s important for Aileen, because the point of her shows is to be inclusive and give everyone who auditions a chance to participate.

Why have you never heard of this show? Well, it’s not often done. Possibly because it’s so challenging, or because it’s so nerdy. Aileen thinks it needs better marketing. It’s hard to tell from the title that it has a comic book superhero theme. Since those are big these days, maybe it would get more press if it were subtitled “A Superhero Musical.”

Why do I bring this up? Because Aileen is doing the show again! The same group of teens that she did Chicago with last summer asked her to come back for another summer production, and they picked this show. I’m really proud of her for continuing to shine as a theater educator, in spite of the troubles these past couple of years have brought.

The show is going up this weekend at Pottsgrove High School, which is in Montgomery County, Pennsylvania, to the northwest of Philadelphia. Below is an article about it in the local paper.

This blog is probably not the best promotional platform in the world, but on the off-chance that one of my two readers other than my Mom is in the area, you should think about getting a ticket! You can do it at this link:

https://search.seatyourself.biz/webstore/accounts/theartsbubble/buy-tix

How Board Games Saved My Life

How Board Games Saved My Life

In my last post I presented my “Board Game Biography” – a summary of my life of playing board games. There was one paragraph in there where I mentioned a period in my life when I was in a deep depression. A “dark night of the soul,” so to speak. I think many of us have been there. In my case, board games played a role in pulling me out of that darkness. In this post I will tell that story.

How exactly I got into this dark state isn’t important at this juncture. Let’s just say I had been going through some tough times, and had recently lost my job. I was living alone, in a big house which I was house-sitting for some friends who were living abroad. This was when I lived in the Research Triangle in North Carolina. I had all my possessions Tetris’d into a Fonzi-space; ie. a finished room over a garage. Some of my stuff was still in boxes in the garage itself.

I was seeing a psychiatrist, and was taking medication. Prozac, to be exact. I was in my early 40s, and I suppose I was having a severe midlife crisis. There’s something almost cliché about the whole affair. But I shouldn’t downplay it: I was very deeply depressed.

I would sleep until noon or later. When I awoke, it felt like a huge, oppressive weight held me down. Like the whole firmament was pressing down on me. I didn’t want to be awake, but inevitably I would be forced out of bed by the pestering cats. In addition to house-sitting, I was cat-sitting, and the creatures needed to be fed. Despite existing in a dark fog, I was able to muster the energy to briefly emerge from the darkness to take care of necessary tasks, such as feeding the cats, or feeding myself.

I suppose you could say that the cats saved my life, with their incessant daily pestering – with their very existence, which created an obligation on my part. They kept me on life support while I robotically went through my meager routine. After feeding them, I would go and lie down on the couch in the living room, and I would sleep the day away.

If you’ve never experienced a feeling of having no interest in life or any desire to do anything, I’m not sure that I can explain it to you. It’s just where I was in that time. All that I cared to do was the barest necessities to keep myself alive, and then I just wanted to shut down. Like I was a robot with no function to perform, in a state of suspension.

In the evening I would stir, and feed myself. Then would come my busy hours – I would watch the late night news on TV, and then the late late night talk shows, until the wee hours. And then I would go to bed. Rinse and repeat. I would do nothing but sleep and watch TV, day after day.

I should have been looking for work, and I suppose I must have had some savings to burn through, because I didn’t bother. I must have gone out for groceries from time to time, or I would have starved. And I know I was going to my appointments with my psychiatrist, because he eventually gave me the advice which was to be the springboard out of my deep, dark place.

I was neglecting other responsibilities. One day I noticed a flyer taped to the front door. I’m not sure why I opened the door at all, or if I saw the flyer from outside. It was a citation from the town, warning me that the grass in the lawn was too high, and that I would be fined if it was not cut down by some date in the near future. I had not been mowing the lawn, as I was supposed to do in my role as house-sitter. It looked like a wheat field. I took care of it, and learned how hard grass is to mow when it gets that high.

Another thing I learned was a bit about how the post office works. I would usually only check the mail once in a blue moon. I didn’t leave the house for days at a time. When I checked the mail, the mailbox would be stuffed. It would be a struggle to extract the contents. One time, surprisingly, the mailbox was empty when I checked it. It should have had some mail, considering how long the intervals were between the times when I looked inside it. But no mail came any more, not even days later. I called the post office to find out what was going on, and they told me that they had stopped delivery because it looked like no one was picking up the mail. Apparently that was their protocol. I assured them that I lived at the address, and they confirmed that they would resume delivery.

As you can tell, I had some inkling of an ability to function when needed, though for the most part I was wasting my days away doing absolutely nothing. I was constantly in a very depressed mood. I was talking things through with my psychiatrist, and he suggested that what I needed was a social life. I really wasn’t seeing anyone at all, since I lived alone and was unemployed. He thought that the best thing was to use a hobby or interest as a way to meet people.

A logical choice for me was board gaming, which I had done a lot of in my life before, just not recently at this time. There was a game store I knew about not too far from the house where I lived, and I figured they must have some kind of regular open gaming, which is normal for board game stores. The hard part was going to be getting me to change my habits and actually go there, given my state of mind.

The first thing I did was drive to the store and just check it out from the outside. I figured out that they had board games nights weekly on Wednesdays (I think this was posted on the outside window). I resolved that I would attend. On a following Wednesday I drove to the store, but I couldn’t bring myself to go in. Or even get out of the car. I turned around and drove back home.

Every Wednesday thereafter I got a little closer to participating in the social event of board game night at this store. The next Wednesday I actually got out of the car and walked up to the store before I turned around to go back home. The Wednesday after that I went into the store, walked through it to the back, then turned around and left. The store was full of people sitting at tables, playing board games (maybe about half a dozen tables with a few people at each one).

Why was this so hard for me? If you’ve never experienced agoraphobia, let me tell you it is no fun. For me, it was this intense anxiety and self-consciousness when approaching or potentially mingling with a crowd of people. I just wanted to run and hide, which is exactly what I had been doing for months now, living in my shell of despair, alone in someone else’s house, with no company except cats. But that little inkling of a voice inside me was telling me that I had to overcome this fear, or I would be trapped in my shell forever.

On my next visit I entered the store, and this time I walked more slowly through it. I found a table where a guy was sitting alone, setting up a game. I asked him about the game. I must have said something like “that looks cool.” It was a wargame called “Commands and Colors: Ancients,” and he was supposed to play with someone who hadn’t shown up yet.

This is the game that began my journey of recovery.

And then he invited me to play. He said his friend wouldn’t mind if I took his place, that his friend would understand since he was running late. So I sat across the table from this guy and he taught me how to play. His name was Henry, and I am eternally grateful to him for inviting me to be his opponent in Commands and Colors, and thus to begin my journey of recovery from depression and isolation.

His friend did show up, and just as predicted was cool with sitting with us and watching as we played. I don’t remember who won the game; it was probably Henry, since this was my first time playing. But I had plenty of opportunity to play more games with him in the future, and even joined his role playing group.

Eventually, I started going to a different game store, and met even more gamers. From there I got hooked up with other fun game nights at people’s houses, and a really cool board game convention in the area. There is no doubt that this increased socialization did wonders for my mental health. My psychiatrist had the right idea, and I thanked him in the best way I could – by stopping my medication and never seeing him again.

I got a new job in 2007, and when my friends for whom I was house-sitting returned stateside, I started looking for a house of my own. In the summer of 2009 I bought one and moved out of my friends’ house. I said good-bye to them and their cats. All the stuff I had crammed into the space above their garage exploded into a three bedroom townhome. Suddenly I had lots of space to work with.

I had moved on to a new and better phase of my life. In some ways, my dark time was a bit of an aberration. I usually have been a socially active, fun loving person. But I also have had bouts of depression going way back into my past. I hope that this story might help anyone reading it who has experienced or is experiencing mental health problems. Know that there is a way out, that the dark night won’t last forever.

I believe that at the root of mental health is having meaning in life, that it is better to address the need for meaning and purpose than to rely on medication, which is at best a stopgap measure. For me, board gaming as a hobby and being part of the very large community of friendly gamers has been an important source of meaning. For you, it might be something different.

In this one case I describe in this story, the kind invitation of a friendly board gamer willing to play with a total stranger helped to pull me out of a very dark place. And that is how board games saved my life.

My Board Game Biography

My Board Game Biography

Considering how much I love to play tabletop board games, it’s a little odd that I haven’t posted about the subject so much on this blog. That’s partly because I started In the Zeitgeist amidst the political turmoil of 2016-17, and stayed focused on generations-based political and social analysis. There was a lot going on in my personal life to post about as well. This blog was meant to be part commentary, part diary, and I had a lot to say about what was happening around me, just not about what board games I was playing.

But believe me, throughout all of the troubles and changes of these times, I have been playing lots of board games. It is one of my favorite hobbies, one that I’m passionate about, and it’s a wonderful form of escapism and distraction from the real world. I am a very imaginative person, and love to immerse myself in a game setting and just imagine that I’m off in another realm, playing some other role. And I really enjoy strategy games that make you think, and solve problems.

In this post I’ll relate my gamer biography.

I honestly couldn’t tell you when I started playing board games. It must have been when I was very young, in the 1970s. As a Gen X kid, I would have been exposed to the classic board games of postwar America. I mean games like Monopoly, Clue, Careers, The Game of Life. If you’re from my generation, you played them too. Then at some point I got into the more nerdy strategy board games that were available in that time period. A major company of that era was Avalon Hill, which made board games such as Titan, Diplomacy, and Civilization. I played all of those games with my nerdy high school friends.

When I started college at Virginia Tech, I joined a club called “The Wargamer’s Club.” I met a bunch more nerdy gamers there, some of whom I am still in touch with after all these years. We played games such as Illuminati, Nuclear War, and Cosmic Encounter. These are all games that could be considered “old school.” They had rules that were a bit more chaotic and luck-based than is the norm in board games today. There is actually a significant rift between the style of these older games from American companies and the modern style that began in Europe in the 1990s. More on that in a bit.

Another game that was very popular in my college and immediate post-college days was Axis & Allies, a World War II based wargame. Some friends of mine and I were so obsessed with this game that we ended up expanding it with extra rules and creating our own maps for it, so that we didn’t get bored playing the same game on the same map over and over. The game itself has a great system, and now there are a myriad of versions and variants with different maps, focusing on specific theaters or time periods of the war. But back in the late 1980s and early 1990s we didn’t have these new versions, so we had to make our own.

In the mid 1990s I was still in my college town, working at the University’s Computing Center. It was there that I was first introduced to Eurogames, by a work colleague who started a lunch game day (we played every Wednesday). He introduced some of us at work to a new wave of board games that was coming out of Germany. The first one we played was “Die Siedler von Catan,” which translates to “The Settlers of Catan.” You may know it today as simply “Catan.” It has become quite popular in the United States, and today’s young players weren’t even born when it first came out!

Me holding my 1st edition copy of Die Siedler von Catan

We played other games coming out of Germany in this time period, such as Entdecker, El Grande, and Modern Art. We ordered our copies through a web site called The Game Cabinet, downloading translations of the rules in English, since the games came from Germany and usually only had German rules in them. We all got hooked on these new titles, and would put in big combined orders to save on shipping. I still have all these old German editions of the games in my collection, too.

What was so appealing about these new board games? Well, they tended to have more carefully balanced and streamlined rules than the older ones. There was less luck involved, and more structured play that always took you to an end game in a reasonable amount of time. There was also no player elimination, so everyone got to play all the way to the end. You were trying to optimize your score versus that of the other players, not necessarily trying to tear down what they were building up in a bid to be the last one standing, as it used to be done. This was the beginning of what became known as “Eurogames,” to distinguish them from the American style of games we had been used to.

Over the years since, there has been a veritable explosion of board games in this style. The hobby has taken off worldwide to heights unimaginable back then, and there are so many thousands of titles it boggles the mind. You might call it a board game Renaissance, and even the mainstream media has caught onto it. If you know me on social media, I’m sure you’ve seen all kinds of interesting board game pictures in my posts.

But before we get to the state of board games today, more of my board gamer biography. I left Virginia in 1996, and after a bit of wandering ended up in North Carolina. I met more people there who liked tabletop gaming; I guess it’s just inevitable when you have a certain mindset that you will meet likeminded people wherever you go. One game I remember that we liked a lot back then was Twilight Imperium, which is an epic space exploration and empire game featuring massive space battles. It was really more in the older style of board game or wargame, with rigid turn orders and intense conflict, and it could also take a long time to play. I guess the old style still had its appeal.

At some point in the 2000s I stopped playing games much, and in fact entered a dark period in my life, where I fell into deep depression. I became a complete recluse, never leaving the house except for necessary errands, which included seeing a psychiatrist. My psychiatrist recommended reviving my social life, and suggested that I might have some hobby that could be a way to meet people. Board games was an obvious choice. So, with much personal effort, I got myself back out there and started going to a local game store (“FLGS” is the conventional term) and my board gaming life picked up again. This would have been around 2007.

I met new people, discovered new board games, and even started going to board game conventions in the area. These are gatherings (like any other convention) where all you do is play board games for days on end. There are even bigger game conventions (I’m sure you’ve heard of them) which include other kinds of games, panels and guests, cosplay contests and merchant dealers – they’ve got it all! I’ve been to a few of those, but honestly I prefer a smaller local convention which is mostly people who know one another, where it’s easier to find a game to play and to focus on the gaming itself.

The mid-2000s would have been about the time that the board game hobby was really taking off, as I already mentioned. Meanwhile, I recovered from my mental health issues, bought a house, and progressed in my career. It was like my personal life and the board gaming world were sharing a trajectory of rising growth and prosperity. There was an endlessly flowing cornucopia of new board game titles, and ample opportunity to play them with different gaming groups. My game collection grew and grew as I picked up copies of the new games that I liked the most. I was now heavily into modern style board gaming as a hobby, though I pretty much stopped playing wargames, which I do sometimes miss.

In 2013, I attended my 30th year high school reunion, where I met up with my dear old friend, Aileen. We reunited in life, and started travelling a lot together. Much to my delight, she also likes to play board games. In fact, we had played games together back when we knew each other in high school. She came to some of the gaming conventions that I was already attending, and we brought games with us when we travelled, playing in the hotel lobbies or suites where we were staying. In 2018, I sold my house in North Carolina and moved up to Pennsylvania, where she lives.

Then, in 2020 when the pandemic hit, I moved in with her. We combined our board game collections, which at this point consists of many hundreds of titles. I do my best to keep them organized, by theme and by type of game (for example, abstract or wargame), and by size of box (since they store more easily that way).

Aileen is ready for a game of Stratego

We continue to play board games when we can, though not so much at conventions or game stores since the pandemic began (but just last weekend, we did go to our first game convention in over two years). Mostly Aileen and I play two player games. We’ve even dug out some copies of games that we played back when we first met as teenagers. For example, not too long ago we played the old classic, Stratego. Yes, we have the same exact copy of the game that we played together in high school!

After careful deliberation, I make my move

I also play online sometimes with some of my North Carolina friends. A lot of board games, new and old, have digital implementations, easily accessible online. Sometimes you can play them for free, sometimes you have to buy them like any other computer program. I enjoy online play well enough, but much prefer sitting around the table, interacting in real life with people, and physically manipulating the components. There’s just something especially satisfying to me about that tactile and physical presence aspect of board gaming.

I’m very grateful to be living during this Golden Age of Board Gaming, even though I know I’ll never have the time for all the games that are out there. It’s enough to have time at all for the fleeting pleasures of life.

If you like board games, you probably should check out the web site BoardGameGeek, where you can learn about every board game ever made, and join an online community of board gamers who review, discuss, and share their experiences with board games. You can check out my user profile there to learn more about me, and even see our collection, which I maintain meticulously. I even made a GeekList (that’s a BGG thing) about that Axis & Allies variant that we played so much back in the early 90s. There’s a lot more I could write about my life of gaming, as this post hasn’t even touched on other kinds of games, such as tabletop roleplaying games or collectible card games, which I’ve also played a whole lot in my life. Who knows, they might be subjects of some future post.

A small sample of our board game collection, including some of my old German edition games

Mind Over Matter in a Game of Chance

Mind Over Matter in a Game of Chance

Last Christmas we got a cool new board game, called “The Quacks of Quedlinburg.” Its theme is brewing potions, and its primary game mechanic is drawing ingredients out of a bag, trying to draw as many as possible to score the most points. But some ingredients, if you draw too many of them, will cause your potion to explode, costing you points. You don’t want that! Tension comes from the fact that you need to keep drawing to get points, but you might go too far, and – BOOM!

Good game design requires some feature like this to generate tension, to keep the game interesting. This particular mechanic, in game design terminology, is called “push your luck,” and it is a pretty reliable way to do it. But there’s another thing about this mechanic that I wanted to bring up: apparently some people have more luck to push than others do. I say that because Aileen wins the game every time we play!

We must have played half a dozen games by now, and every time, when she is drawing her ingredients, they come out in a nice friendly order and she scores a lot of points, whereas I draw the dangerous, exploding ingredients and have to carefully consider whether to keep going (push my luck) or settle for fewer points. I end up falling behind in points, and then complain to Aileen, “this game has no catchup mechanism,” to which she usually replies, “you only say that because you always lose.”

Aileen offers an interesting explanation for the disparity in our luck. She says she does well because she doesn’t care what she draws out of her bag, whereas I am motivated by fear when I draw, and so my anxious energy is affecting my outcome. It’s poisoning the potion, so to speak.

Could this be? Could one’s attitude about a random event actually affect the random outcome? This has been studied scientifically, by the parapsychologist Helmut Schmidt. He conducted experiments on mental influence on the results of random number generators (recorded on computer disk), and found a statistically significant deviation from chance expectancy. What’s fascinating is that an effect is shown even with prerecorded events, providing no one inspects the record before the subject attempts to influence the results.

But how can this happen? An answer lies in the primacy of consciousness model of the universe. In this model, mental reality manifests in parallel with physical reality. Mental objects of experience – thoughts, intentions – are quantum objects just like the physical ones that surround us in the material world. They come into existence in the same way that the physical world does – by the collapse of the quantum wave function by unitive consciousness, which is the fundamental ground of all being.

Going back to my game of Quacks, when I draw from my bag, unitive consciousness simultaneously collapses the wave function of my mental experience (carefree or anxiety-ridden) and the wave function of my physical draw from the bag (favorable or unfavorable by the game rules). In my individual ego-consciousness, I experience either exultation at a fortuitous draw or frustration at an unfortuitous one.

But the quantum dynamics of my mental experience – the meaning ascribed by my mind to the outcome of the random draw – is tangled up with the quantum dynamics of the physical draw itself. By worrying about a bad draw, I am skewing the probability distribution of the physical event. My expectation is biasing the result! That is how this is a case of “mind over matter.” I need to learn to be chill when I’m drawing my potion ingredients, to open my mind up to more possibilities.

This model even explains Schmidt’s strange finding that mental influence can affect an already recorded (but not observed) random number generation. The collapse of the wave function (“state vector” as the experimenter puts it) occurs in the moment of conscious observation, and no sooner, as implied by the famous double slit experiment. In other words, until the record on the computer disk is observed, its state is undetermined, just like that of Schrödinger’s cat.

You might not give much credence to the work of Helmut Schmidt, since he was a “parapsychologist,” a field which is generally considered to be pseudoscience. But haven’t you ever been playing a game with dice rolling and experienced the right number (or wrong number) come up just when you needed it (or dreaded it) the most? Maybe in a table top roleplaying game, where the story meaning is particularly entwined with the dice outcomes, where the fate of a beloved character hinges on a critical hit or miss, or on making or failing a saving throw. I know I’ve experienced it.

I’m sure we’ll play Quacks again, and I will try to release my fear and let the flow of good luck come to me. But I will have to fight my own nature. My competitive edge and my ego-identification with the outcome of random draws from a bag is what tangles me up, even though there are no real stakes in the game other than whether or not we’re having fun.

Where do I get this stuff? If you’re interested in learning more about primacy of consciousness as a model of reality, a good place to start is the book “The Self-Aware Universe” by Amit Goswami.