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Please Don’t Stick That in My Brain: Some Thoughts on the Past and Future of Cyberpunk

Please Don’t Stick That in My Brain: Some Thoughts on the Past and Future of Cyberpunk

I’ve recently enjoyed a little foray into cyberpunk fiction. I watched the Netflix anime series Cyberpunk: Edgerunners, and also read the book on which it is ultimately based. Technically, the TV series is based on the video game Cyberpunk 2077, which is itself based on the tabletop RPG Cyberpunk. But the creator of the RPG has acknowledged that he was heavily influenced by the book Hardwired, by Walter Carlos Williams, which is the book I read. I could definitely see the influence, traced all the way back through this pop culture pedigree – in concepts, style, and even a little bit in content.

Typically, a story in this genre features protagonists who are marginalized outcasts, and also stylish and cool (that’s the “punk” part). They make a living as outlaws, and probably party hard in their free time (that’s the “edge” part). They have expertise with advanced technology, and interface with it using direct neural connections (that’s the “cyber” and “hardwired” parts). Their adversaries are powerful corporate conspiracies in a futuristic setting where multinational (or even multiplanetary) corporations have eclipsed governments. Think Blade Runner. It’s something about the zeitgeist of the time period when cyberpunk began (the dawn of the Reagan era) to imagine corporations replacing governments as the rulers of Earth. You might even think of it as sci-fi authors being characteristically prescient.

The anime series Cyberpunk: Edgerunners has all these genre features, in a slick, stylized package with a kind of pastel-colored 1980s aesthetic. To me watching it felt very much like sitting in on RPG sessions where a motley crew of adventurers go on missions, collect loot, and buy ever more powerful upgrades to their fancy cybernetic enhancements. In that sense it’s a fitting adaptation of the tabletop game and video game that are its ultimate source material. That’s not to say there’s no bigger picture or meaningful plot; there is an over-arching story and there is depth to the show. It’s very well executed, making it both an artful and an entertaining series. I should warn you, though, if you plan to watch it, that it depicts extremely graphic violence, as one would only expect from a roleplaying game (I’ve RPG’d a lot, and trust me, gamers love to live out their violent fantasies around the gaming table).

The signature element of the cyberpunk genre is undoubtedly the cybernetic implant – some sort of machine enhancement of the human body. Maybe it’s a weaponized appendage. Maybe it’s enhanced senses, like eyes that can see infrared. Or maybe it’s a chip in the brain that let’s you interface directly with computer systems, hacking into them in a virtual reality mode where you become a digital avatar travelling through cyberspace. In the original cyberpunk tradition, you typically have ports, in your skull or perhaps at the base of your neck, where you jack in to cyberspace by plugging in wires. These stories were all dreamed up before there was ubiquitous wifi, so it makes sense that writers would assume that was how to connect to a network. It’s like how in 1970s sci-fi people in the far future are using computers with monochrome CRT monitors. You could always argue that a direct wired connection would be faster and more reliable than a wifi connection, so it would still be desirable to have a USB port in your head, even in a cyberpunk future saturated with wifi networks.

In Cyberpunk: Edgerunners you have all these kinds of cybernetics. The specific ones that a character uses define a sort of character class for them; whether they are combat oriented – which could mean being strong and fast for hand-to-hand combat, or just very accurate with long range weapons – or a computer hacker, sneaking into the corporate networks while the combat characters watch over them or create a distraction. Sometimes drugs are needed to work with these cybernetics; specifically, in this anime, a character has to take immunosuppressants to prevent his body from rejecting his implants. In the book Hardwired, the characters took a stimulant drug which helped their nervous systems to interact with their hardware.

This sort of transhumanist idea of replacement cyborg parts has been around for decades now, but how close are we to neural implants in real life? We really only have implants which provide minor electrical stimulation for medical rehabilitation purposes; they sort of help an organ by giving it a little kickstarting jolt. Implants directly into the brain have been used to treat neurological or mood disorders, but all they are doing is alleviating symptoms with a tickle of electricity. They are a far cry from science fiction human-machine interfaces that link the mind to digital space. For that, we still have to rely on our old-fashioned senses, and put on a set of VR goggles. As for cybernetic body parts, well, the closest we have is myoelectric prostheses, which can pick up electric signals from the muscles, thus enabling the user to control the prosthetic. But this signal is picked up from the surface; no implant is needed.

The idea of direct neural connection to electronics, merging human consciousness with machines, remains a far-fetched sci-fi fantasy, like sentient androids or colonies on other planets. But it’s one which science fiction keeps revisiting. You may have encountered it recently in episodes of the anthology series Black Mirror, where people have devices in their brains or eyes which record everything that happens to them, or interface them with an augmented reality social network. These are simply used as vehicles for plots involving crime, troubled relationships, or people struggling for social acceptance. These stories could have been told without including imaginary technology, but the point is to look at modern life by extrapolating from current trends.

Today we engage with social media platforms on our pocket computer devices; will we someday be doing it via chips implanted into our brains, with a thought and a flick of the eye instead of a swipe of a finger? I’m going to say no, no we will not. But I guess it’s not impossible. Just not going to happen in our lifetimes, if ever. And if something like that did become available in our lifetimes, I would have to say nope, no thank you. I do not want a chip in my brain.

I do think it’s interesting how cyberpunk dystopias in the Blade Runner style – where edgy, marginalized protagonists use their cybernetic implants for leverage in high stakes, high risk adventure stories – have evolved into a style more like Minority Report, where boring dystopia participants meander through garish commercial hellscapes, desperate to find meaning in their existence. The awesome short video Hyper-Reality, reminiscent of a Black Mirror episode, captures this milieu perfectly:

This isn’t the dystopia I signed up for.

I see this new kind of cyber-setting as a reflection of the overall shift in the zeitgeist – away from the free-wheeling times of my Gen X youth and toward the Millennial era, with its emphasis on group participation and consensus-seeking networks. It’s a friendlier, if more banal, kind of cyberspace. The stories are no longer the picaresque adventures of original cyberpunk, but instead Kafkaesque social commentaries, where the individual is stripped of all agency, and the audience is invited to gaze in horror at the bland nightmare that modern society has become.

The setting of Cyberpunk: Edgerunners could be seen as a holdover from the early days of cyberpunk, a place where some kind of individual achievement is still possible, like the video game worlds that are increasingly the domain of older generations. If only in our imaginations, technology can make us better. But even this anime has a warning about technological hubris, about which I won’t elaborate lest I spoil the show. I’ll just make this statement, though it is a cliché: if we rely too much on technology to enhance our capabilities, we risk losing touch with our true selves.

Finding Yourself in the Internet Age

Finding Yourself in the Internet Age

Do you remember life before smart phones? I sometimes have a hard time imagining what it was like. I mean, I was there; I should know. We had to write down the directions to drive places, since we couldn’t just bring it up on our phones. We had to have our music collections in some sort of recorded format, like tapes or CDs, and keep them in the car. You couldn’t just look up any fact you wanted to know in an instant. But you did know a lot of other people’s telephone numbers.

My BFF tells me I’m too dependent on my phone now. My little pocket assistant. I get lost driving without it. I’ve tried to navigate on my own; to challenge myself to get somewhere without using Google maps. Usually that doesn’t work, and out comes the smart phone to rescue me.

It wasn’t always like this, but through the fog of time it’s hard for me to remember those ways of life, from even just fifteen years ago.

One thing I do remember is that back in the mid-2000s, when Web 2.0 was still new, I had a pretty good Internet presence, if I do say so myself. Granted, it was a Web 1.0 presence: a static vanity web site, a blog. I did a little bit of manual search engine optimization, editing the metadata on my static HTML pages in my text editor. It was good enough for us back in those days. A Google search of my name ca. 2006 would have had my pages on the top of the search results; I kid you not!

Today, that’s not likely. My Internet presence is lost in a sea of like named people, because everyone has a smart phone and multiple social media accounts now. I’m no microinfluencer, not even a nanoinfluencer. I never realized how many people with my name there are out there; I thought it was kind of unique. I was used to being the only “Barrera” in whatever social milieu I was in, outside of my family. Now that my social milieu is all of humanity on the Internet, I’m discovering that my name isn’t so unique after all.

It’s the same with usernames. Technically, I was on the Internet as far back as the 1980s, since I had user accounts and email addresses at Virginia Tech, where I went to college. I remember my email address was “[email protected].” For a long time after that, I was used to being “sbarrera” or “stevebarrera” whenever I signed up with a new account somewhere. But no more; those usernames are always taken on any major site. I have to come up with something clever, or settle for a username with a string of numbers at the end.

As the global population continues to soar and the Internet continues to gobble up civilization, how will we have usernames for everyone? We’ll all end up named with numbers at the end, like in a dystopian sci-fi society. Like THX 1138. The future is here, I guess.

Don’t get me wrong; I love the Internet. I spend most of my waking time there. I’ve been fascinated by computers since I was a teenager, and chose computer work for my professional life. I’ve been on the world wide web since the beginning, and always had fun with it. The Internet is where I live; it’s surely where I’ll die. It’s always in our pockets, part of the background of life.

Subreddit of the Week: aboringdystopia

Subreddit of the Week: aboringdystopia

I’m sure you’ve heard of the science fiction genre known as cyberpunk. I’m not talking about the recently released video game; I mean science fiction that is high-tech and futuristic in its setting, and politically and socially dystopian in its outlook.

An early example in film was the 1982 movie Blade Runner, based on a Philip K. Dick novel from the 1960s. It was a real trendsetter for the cyberpunk aesthetic – bleak and dark, but also slick and stylish. Like how everybody dressed in the nineties. It promised a future of brutal corporate rule and film noir cool. Did it get that future right? Not really. But as I broke it down in a review of the film and its sequel, science fiction is just modern mythology. Most of it is fantastical and completely unrealistic in its extrapolations; the real point of it is to explore the human psyche and the meaning of life.

Cyberpunk took off in the late 1900s, but as the world turned and the real cyberworld evolved, it looked less and less like the jaded, punk settings of the fictional genre. Going into the twenty-first century, cyberreality was becoming helpful and consumer-oriented. A more accurate depiction in dystopian fiction of the world to come was captured in the 2002 movie Minority Report, also based on a Philip K. Dick story. It was quite prescient in its forecast of a society under continuous surveillance and evaluation. The world it envisions even includes targeted advertising, and self-driving cars. The big thing it gets wrong is that, instead of psychics, we use machine learning algorithms to predict human behavior.

Now that we’re one-fifth of the way into the new century, and deep into the Crisis Era, the luster has come off of the consumer-oriented market society. Concerns about wealth and income inequality, and the plight of the underprivileged, have come to the forefront of popular dystopian science fiction. In the 2018 movie Ready Player One, a powerful tech company dominates society and a permanent underclass can only find respite in virtual reality. Sound anything like your life?

In the even higher stakes story of 2013’s Elysium, the Earth inhabited by the poor is almost unlivable, and the privileged middle class has taken to an orbital space habitat, where they enjoy vastly superior lives to those on the planet surface. Clearly this society has not dealt successfully with either climate change or the rising cost of healthcare. As far-fetched as the techonologies may be in the film, the allegory of an elite class that has completely abandoned any sense of social responsibility is unmistakeably relevant.

What kind of harrowing, high-tech dystopia do we actually live in today? That takes me to the title of this post and the subreddit /r/aboringdystopia. Here the teeming digital masses chronicle all the petty injustices and cruelties of the modern world, all the ways the megacorps keep us under their thumbs, all the ways that late stage capitalism is failing us. We did manage to get to a dystopia of oppressive corporate rule after all, it’s just not futuristic or cyberpunk.

Somehow we became an oppressed underclass without keeping any sense of style. We’re sitting in our sweatpants and binge-watching Amazon Prime video, not running around in cool leather jackets like Neo and Trinity. But in our own sad way, we’re jacked in to the Matrix and trapped in a dystopia.

Space Force: A TV Show for the Age

Space Force: A TV Show for the Age

The family and I really enjoyed watching the Netflix comedy series Space Force. It’s a great vehicle for Steve Carell, with his gift for playing lovable losers. Though in this show he is not so much a loser as “the man for his time and place” who “fits right in there,” to quote a mysterious stranger. In the case of Space Force, the time is now and the place is at the head of a brand new branch of the United States military. And Carell’s character, General Mark R. Naird, has the right stuff for this challenging job.

One thing I like about the show is that it is very topical. It is the only consciously Trump Era fictional television series of which I know (still waiting for a COVID-19-conscious sitcom). The President is even a character, though we only know him in the form of texts and Tweets from “POTUS.” General Naird has just the right mix of sincerity and guile to handle this unpredictable boss, as well as his peers in the other military branches, and the competitive space efforts of America’s great rival, China.

To balance against Carell’s typically understated performance, John Malkovich provides a more animated supporting character, Chief Scientist Dr. Adrian Mallory. If you are a fan of Malkovich, which we are, you will enjoy him in this role. Since this is on streaming video, there is ample opportunity for him to exploit his propensity for foul language. Just another example of how TV has changed since my childhood. The rest of the supporting cast also provides solid performances.

Space Force is completely farcical and makes no effort to be realistic in terms of the science or engineering of space exploration. There’s an irony to the depiction of the easy accomplishments of this fictional organization, in contrast to the actual state of the U.S. space program. It’s like the show is satirizing what the ignoramus-in-chief thinks the Space Force is capable of doing. Like it’s set in his imagination.

I suppose you could argue that the TV show Space Force normalizes the current administration and its feckless ways. Maybe it’s even a little sympathetic to it, so as not to alienate Trump supporters, who surely make up a substantial portion of Netflix subscribers. Arguably the show also normalizes the idea of inevitable Sino-American conflict. These are dangerous times, and perhaps we shouldn’t be making fun of these things.

With that in mind, it’s no surprise that no one has announced a new comedy TV series set in the COVID-19 era. But I would welcome one. Humor is cathartic, and helps us to process the difficult realities of life.

So check out Space Force and enjoy the show. One season is available on Netflix, with no word yet of a second season.

A slow noir sci-fi show that’s perfect for bedtime

A slow noir sci-fi show that’s perfect for bedtime

If, like most of us in this day and age, you enjoy a good binge watch of streaming video entertainment, then I’m sure you are familiar with this pattern: you start to watch an episodic series, and you get pulled in. Each episode ends with a plot twist or cliffhanger and when it’s over your appetite is whetted, and you can’t help but watch the next episode. Before you know it, it’s after midnight and you are regretting staying up too late yet another night in a row.

If this is a problem for you, then you might be interested in checking out this show that my BFF and I recently finished. It’s called Tales From The Loop. It’s an anthology sci-fi series, and it is *so* slow paced that getting through an episode is like a slog through a swamp.

That’s not to say it’s a bad show; it has interesting stories and characters, and a really cool retro 1970s aesthetic. It’s contemplative and sad and a bit dark. The episodes make me think of Ray Bradbury short stories; they are thoughtful and personal, using sci-fi as a background to tell a story that is ultimately human. Interestingly, Bradbury had his own anthology TV show, but unfortunately it wasn’t that good.

Tales From the Loop also reminds me of an earlier sci-fi show that had a similar premise – that somewhere in America there’s a small town where all kinds of secret weird science research is going on. That other show was called Eureka, and was more of a fun adventure series with slapstick comedy. Tales From the Loop is serious and dark, which fits the current social mood and the new noir age in film and television.

What’s great about the slow pace of the show is that by the time an episode ends, you will be ready to go to sleep. That makes it perfect for watching at the end of the evening when you just want a little entertainment to wind your day down, and don’t want to get caught up in binge watching. I think it deserves its own subgenre name, to cover the fact that it is both quiet and contemplative, as well as dark and despairing. Let’s call it calme noir.

Tales from the Loop is available on Amazon Prime. I hope you enjoy it as much as we did.

Enjoying the Streaming Age of Video

Enjoying the Streaming Age of Video

The rest of the family is on vacation at Knoebels this week. I would have joined them, but I couldn’t afford to take the time off; not with another vacation coming up in July. So instead I will work, and at the end of the day get back to binge-watching The OA on Netflix.

If you subscribe to streaming video, which you probably do, and if you live in a family, which you might, then you are familiar with the following pattern. If you start to binge-watch a show with a certain subset of the people in your family, then you can’t continue to watch episodes until all the people in that particular group are together again. So you end up with one show that you watch with one family member, a different one to watch with another family member, and a third show that you watch when all three of you are together.

And then you have series to watch when you are alone, or everyone else is busy. For me, it’s been The OA, an imaginative and drawn-out sci-fi/fantasy thriller. It has a little bit in common with the mini-series Maniac – what is it with Millennials and shows about being experimented on? It’s basically a genre – fantastical sci-fi where Millennials are tested, evaluated, rated, categorized – going all the way back to Harry Potter. Is this really how they’ve felt their whole lives?

Another kind of show you might have is one with short episodes to watch while enjoying a meal. The convenience of the streaming format really shines in this context; you’re home from work, you’re eating dinner, you want a 20 minute episode to watch, and there’s practically an endless supply of them available. For me lately, assuming it’s just me, the show I’ve been watching at dinner has been Rick and Morty. The girl has no interest at all in it, and the boys have seen all the episodes multiple times already.

That show is on Hulu. Yes, I pay for both Hulu and Netflix, and then of course there is Amazon Prime. I’m amazed that I am able to keep up as well as I do with which show is on which service. Even paying for all three still costs less than cable. And there are no ads. Who wouldn’t cut the cord?

Finally, there is another mode of binge-watching which you might have experienced – re-watching a series with someone who hasn’t seen it so you can enjoy their reactions to it. I remember how much fun it was to re-binge-watch (that’s a word now) Stranger Things with my mom and sisters during a weekend visit – just because they hadn’t seen it yet. And the girl and I have binge-watched old TV shows from her childhood that I missed – Dark Shadows for example. And I do mean the 1960s version – another awesome thing about the streaming era is how much old film and TV is available.

All of this just goes to show that I watch too much TV. I watch it like I’m running out of time, but as the girl reminds me, there is no way I will watch it all before I die. But I will try at least to watch all the sci-fi. 😀

Sci-fi Has the Best Anachronisms

Sci-fi Has the Best Anachronisms

I’m re-reading one of my old sci fi books that was published in 1972. There is this xeno-anthropoligist on another planet that was colonized by Earth, and he is looking for the original humanoid lifeforms that were supposedly on the planet but no one has seen for a few generations. But what’s great is that when he is inventorying his equipment as he sets out on his expedition, he includes tape recorders. And film for his camera.

Because the author did not predict that neither tape nor film would be used any more in the near future, long before humans ever colonize another planet. Assuming we ever do, though I suppose I shouldn’t make any assumptions there. Who knows what technological change awaits us, and how different our world will be decades to come? After all, no one predicted the ubiquitous smart phone, at least not in the form that it exists today.

Science fiction ends up with these fun kinds of anachronisms because of its efforts to extrapolate the unknown future from the known present. It ends up overconfident about some trends, and misses others completely. My favorite anachronism from sci-fi is from the movie A.I. which is set in a future after the ocean levels rise. In a scene where the main characters fly into the submerged city of Manhattan, the World Trade Center twin towers are visible, jutting out of the water.

Because the film was released just before the destruction of the twin towers. That’s something that actually happened, though the oceans have been slow to rise up to the point of submerging our coastal skylines, if they ever do. There is even something of a double anachronism in this depiction, in that the short story on which the film is based was published before the twin towers were raised, and so would not have been a part of the story originally. They appear in the movie as a strangely out of time anomaly.

For more ruminations on this, check out this older blog post of mine. Meanwhile, I will keep re-reading my old sci-fi books, and enjoying the anachronistic details. Which honestly are incidental, since sci-fi is really about humanity confronting itself, trying to understand its place in time.

Heros and Villains by the Generation

Heros and Villains by the Generation

One aspect of this era is the wild success of the franchise films based off of the works of two prominent American comics publishers – Marvel and DC.

There is something quintessentially American about the superhero genre. It tells stories where empowered, self-motivated individuals – what all Americans are in theory – strive to better society while struggling with profound ethical dilemmas.  The stories indulge a form of escapism where the intractable problems of the world are conceivably solvable – given fantastical powers and abilities. Why is it so hard to bring peace and stability to the far-flung regions of the planet? Well obviously we simply lack sufficiently advanced technology.

At their worst these movies are trite and tedious, with the same formula repeated ad nauseam. At their best they are rich allegories about power and responsibility, or intriguing character studies. The modern wave of blockbusters has enjoyed tremendous box office success, and love them or hate them, you can’t deny they are a hallmark of our time.

Because I always like to see the generational angle, I decided to catalog the generation and sex of the directors and principal actors in both the Marvel Cinematic Universe and the DC Extended Universe films to date. Actually, only up to how far I’ve seen the films because I didn’t want my research to reveal any spoilers. But that’s close to all films to date.

So here is a summary of what I discovered.

The franchises have been a bonanza for Gen-X men, who comprise the majority of directors, and of actors portraying either superheros or supervillains. Gen-X men dominate as directors, with a few Boomer men joining their ranks, along with one Gen-X woman (the director of Wonder Woman) and one Millennial man (the director of Black Panther).

Gen-X men play a majority of the superheros, though a significant number of Millennials share that role. The iconic Gen-X example is surely Robert Downey Jr. as reckless playboy Tony Stark (Iron Man), who is a foil for dutiful Millennial Chris Evans (technically a Gen-X cusper) as Captain America. A conflict between the two characters is even a major element of the MCU story arc. And DCEU has its own Gen-X/Millennial pair of frenemies – the brooding Ben Affleck as Batman versus the self-assured Henry Cavill as Superman.

GenX men are less dominant as supervillains, because Boomer men have found a niche there. Many of the villains are egotistical and power-hungry Boomer men – James Spader as Ultron, Kurt Russell as literally a character called Ego. Their machinations are always being thwarted by younger heroes – an allegory about our times, I suppose. But Boomer men have also found a niche in supporting roles, paternal and self-sacrificing – like Kevin Costner as Jonathan Kent or Michael Booker as Yondu.

Boomer and Gen-X women have benefited much less from the superhero film phenomenon. There are very few roles for Gen-X women, despite such prominent stars as Gwynneth Paltrow as Pepper Potts and Amy Adams as Lois Lane. Boomer women are similarly underrepresented – the only notable example I could identify was Glenn Close in a supporting role.

With Millennials you see the most gender diversity – there are almost as many female Millennial superheros as male. But with the exception of Gal Gadot’s Wonder Woman, no female superhero has her own movie – a fact not lost on critics. There is a female Millennial villain – Cara Delevingne as Enchantress, and there are two if you count Margot Robbie as Harley Quinn.

The Guardians of the Galaxy movies have the most gender diverse cast – including the only Gen-X female superhero – Zoe Saldana as Gamora. Thus it is ironic that writer/director James Gunn was hashtag metoo’d out of the franchise.

A final note: only one actor from the Silent generation appears in the MCU or DCEU – Anthony Hopkins as Odin.

In conclusion, the modern wave of superhero movies can be seen as the wish-fulfillment of Gen-X men, who are so prominent in their making. Presumably many of the men of that generation grew up consuming the comics and the earlier movies and television shows made around them. Boomer men, who overshadowed Gen-X growing up, get to be villains or supporting characters. Millennials, meanwhile, are along for the ride, with many Millennial women asserting themselves as equals, as the girl power generation has been preparing to do their whole lives.

Assuming the superhero craze lasts for very much longer, can we expect the Millennial generation to slowly take it over, putting an end to the male dominance that characterizes the franchises today? Or will Gen-Xers maintain their control, until the genre is out of touch with the times? I’m always hearing people say they are tired of these movies, yet there doesn’t seem to be an end to them in sight. And personally I’m excited as any fan about the upcoming releases.

The Original Sci-Fi Show

The Original Sci-Fi Show

We’ve been watching Star Trek: The Original Series on Netflix and I am impressed by what a good show it is, really standing the test of time. This is despite the fact that by today’s standards the plot development is slow and the acting melodramatic. On the other hand, the characters are well defined and engaging, and the stories are interesting.

It’s really the superlative writing that makes the show, bringing in the talents of some of the great science fiction writers of its time. As I watch the episodes, I see how Star Trek was the fountain from which all future sci-fi television sprung. There really didn’t need to be any more sci-fi TV after that; it’s all just the same stories again and again. Not that I’m saying there shouldn’t be any more – I am someone who laments when I can’t find any more high-quality sci-fi left to watch on three different streaming services.

Star Trek: The Original Series comes from another age, an expansive era when America was confident and proud. It deals unapologetically with issues of empire and civilization, has faith in the benefits of technologically progress, and projects a future where gender is still strictly defined and the white guys are comfortably in charge. Later versions of the franchise (there are at least six) tracked the changing social mood, and I’m hoping that once we’ve watched all the episodes, I can convince the family to pick up with Star Trek: The Next Generation.

Things to Come – A Prescient Look At The Future

Things to Come – A Prescient Look At The Future

I recently watched H.G. WellsThings to Come (available on Amazon prime video) and discovered that it tells the tale of a saeculum from Crisis through to the next Awakening, but with a stretched out timeline. It also has early examples of a lot of film tropes.

By saeculum, I mean the social cycle as defined in Strauss and Howe generational theory, which you can learn more about here.

[MASSIVE SPOILERS FOLLOW]

The movie was made in 1936, and its story starts in that year, as the Crisis Era looms. There are rumors of war, making it contemporaneously relevant. There is a bit of a friendly discussion between two characters of the likelihood of war and the nature of progress.

The U.S. uses “peace gas” to end the most recent Crisis Era war.

Then the war comes, and rages for three decades and more. Civilization is ruined, the war is unresolved yet in 1970, and the film has now introduced the post-apocalyptic genre, complete with a plague that turns people into zombie-like creatures. The plague is eradicated, and peace comes at last when a benevolent scientifically advanced alliance deploys a super-weapon – sleeping gas, which they call “the gas of peace.”

Next an expansionist High Era begins, and we get a montage of civilizational development, taking us to a sci-fi world that fits the conventional mid-twentieth century vision of the future. Everything is shiny and sterile, and people dress in styles reminiscent of classical Greece and Rome.

It’s now 2036, and the hubristic future civilization is preparing to send the first humans into lunar orbit, using the method commonly envisaged before the rocket age – a space gun. But the Awakening Era has begun, which is a time of spiritual upheaval and of questioning the current regime. A firebrand preacher arises, denounces the lunar project and stirs up the masses against it. The launch happens anyway and the movie ends with more philosophical ruminations on progress.

So the movie covers a half-saeculum, spread out over a century. It’s as though H.G. Wells understood the saeculum, if not its generation-length timing. It’s impressive that he got two predictions correct – the use of a super weapon to end the Big War, and the fact that the next Awakening begins at the same time as the first manned missions to the moon.

It’s a good film, well worth the hour and a half viewing time. The version on Amazon is colorized and restored, which I think helps to make it more watchable.