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The Walking Dead Finale and How This Show Captured the Zeitgeist

The Walking Dead Finale and How This Show Captured the Zeitgeist

Tonight the series finale of The Walking Dead will be broadcast on AMC. I have been a fan of this show since it began way back in 2010, which seems like a lifetime ago. When it premiered, I was living in North Carolina, and watched it with my roommate at the time. I found it to be a compelling, immersive horror story. It gave me the creeps and made me want to lock up the house and peek out the windows to check for zombies. But I still looked forward to new episodes every Sunday; as Bob Calvert sings, we like to be frightened.

Over the years, my roommate moved out, and so I watched the show alone. Then I became a cord-cutter (that is, I cancelled my cable subscription), so I had to wait for seasons to come to Netflix before I could catch up on episodes. I also started reading the comics, and I loved to compare and contrast the comics with the TV series. For example, of the four characters depicted in the series finale promo shot above, one is never in the comic, and one dies early on. Of the other two, one wanders off and is never heard from again, and only the last one actually remains relevant to the story all the way to the end.

It’s understandable that the writers of the TV show would want to deviate from the comic series storyline, to keep fans guessing. The writers also didn’t have much choice, for two basic reasons. One is that the actors playing the children aged faster than the story timeline; there’s no way their characters could have a story arc to match the one in the comics, over a 5 or 10 year period IRL. The other reason is that sometimes the stars just wanted to leave the show.

The main character, Rick Grimes, had to be written out of the TV show because the actor playing him wanted to spend more time with his family. In my opinion, this was a grave blow to the series, since the comic’s basic story is how Rick Grimes manages to build a community out of a ravaged post-apocalyptic society. The comic series has a kind of triumphal ending, after dragging the reader through all sorts of harrowing hell. Can the TV series accomplish something similar? I guess we’ll find out soon enough. But I think the TV show kind of got lost at times, because all it could do was recycle plot lines with new sets of characters, as actors came and went. It just didn’t achieve a strong overarching story arc, as the comic does.

Another interesting difference between the comic and the TV show is that the comic is actually much more violent, and also has foul language and sexual content that is absent from the TV version. This, of course, is because the TV show is on basic cable; AMC content is not TV-MA rated, as far as I know. As I recall, the TV show is as edgy as it is at all only because it comes on late at night. The comic also, as a rule, has more interesting zombies, since it’s easier to draw animated corpses in various states of decay, than it is to construct them with prosthetics or paint them with CGI. The TV show has hordes of fully clothed, barely decayed zombies – that is, extras wearing face makeup – whereas the zombie hordes in the comic have bones poking out and guts hanging out every which way.

The difference in the intensity of the violence on the TV show became very significant about halfway through the show’s run. This was around the peak of the show’s popularity, at the end of season 6 and beginning of season 7. At this point, I was watching new episodes at a movie theater in North Carolina. Yep, this theater showed them as they premiered, and free of charge. The theater was next to a college campus, and would be packed full of young people. I would usually go by myself (though I did convince a friend to join me a few times), and would have a couple of beers while I watched. It was a lot of fun.

Season 6 ended with a cliff hanger, and there was all this buzz and excitement when season 7 started. But in the first episode of season 7, a beloved character was brutally murdered. I still remember the shockwave through the audience when it happened. The next Sunday, the crowd was maybe half the size. That moment practically killed the show; it’s popularity plummeted after that. But the irony is that in this instance, the TV show was being completely faithful to the comic book. The same exact murder happens in the comic, and because of that I wasn’t surprised by it at all. And as for the brutality of it, well, the comic had always been that violent; it was like the TV show was catching up. But this was too much, I think, for most fans, and the TV series never recovered it’s viewership levels after that.

When I moved to Pennsylvania, I finished reading the comic books, and continued watching the TV show with Aileen. At this point, in order to stay current, we purchased the seasons on Amazon prime (yeesh), and then eventually got an AMC+ subscription. Tonight, we’ll be able to watch the last episode, on our streaming smart TV. I’m very curious to see how its ending compares to the one in the comic series.

While I do think the comic books are better, because they have a more coherent story and actually have a point, I have enjoyed the show, and its creators and producers deserve kudos for their achievement. 12 years (11 if you consider the pandemic break) is an amazing run for a television series. It’s been quite a journey for the characters who survived this long, and for the audience that has stuck with the show to the end.

Aileen and I have discussed why this show is popular. She says it’s because it reminds people that no matter how bad their lives get, it’s nothing like what the characters in The Walking Dead have to go through. And she agrees with me that the series captures the mood of the Fourth Turning. As I’ve blogged before, it’s like the reckoning that Gen X has been waiting their whole lives for, finally coming to pass. It parallels the state of our world today, with everything falling apart, and group pitted against group. I just hope that in the show, and in real life, the good guys win.

A Not So Fun Sandman Fact Check

A Not So Fun Sandman Fact Check

This post contains a mild spoiler about the Netflix series “The Sandman,” which we just started watching. If you don’t want a spoiler, don’t read any further! Stop now while there’s hope!

First I’ll just say that The Sandman on Netflix does an excellent job of capturing the spirit of Neil Gaiman’s comics, though I’m recalling that spirit through a very hazy fog of memory, since I read the comics decades ago. I am thoroughly enjoying the dark fantasy aesthetic of this new TV series, as well as the signature Gaiman storytelling style, which I would describe as forgivably clichéd.

While watching the first episode, I had a curious moment of synchronicity. One element of the story is the outbreak of “sleepy sickness,” or encephalitis lethargica, which occurred from roughly 1917-1927. In the fantasy show it is attributed to the imprisonment of Morpheus, the King of Dreams. Basically, if you mess with the immortal power behind sleep and dreams, you’re going to mess with people’s sleep cycles pretty hard.

My synchronicity experience was that I had literally just read an academic paper about this outbreak, earlier that same day. This article was examining historical evidence for sequelae (abnormal conditions resulting from a previous disease) to earlier pandemics which are similar to long COVID.

Here is a relevant quote:

The Spanish Flu Pandemic (1918-1919) and Encephalitis Lethargica

The long-term neurological effects of the Spanish flu pandemic
of 1918 and 1919 included Parkinsonism, catatonia, and
“encephalitis lethargica”. The term encephalitis lethargica
was first used by the Austrian neurologist Constantin von
Economo in 1917 after he identified an increased number of
patients in Vienna with meningitis and delirium during the winters
of 1916 and 1917. In 1918, disorders that were similar
to encephalitis lethargica were reported elsewhere in Europe
and the United States, with a peak in cases in 1923 and a decline
over the course of the decade. Ravenholt and Foege
showed that in Seattle, Washington, clusters of deaths from
encephalitis lethargica significantly increased a year after the
winters of 1918 to 1922. Importantly, they also showed that
in American Samoa, which largely escaped the 1918 and 1919
influenza pandemic, there were very few cases of encephalitis
lethargica. In comparison, in Samoa (formerly known
as Western Samoa), where 8000 influenza deaths occurred,
there were 79 deaths due to encephalitis lethargica between
1919 and 1922.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924007/pdf/medscimonit-27-e931447.pdf

In other words, sleepy sickness wasn’t the result of a supernatural mishap. It was “long Spanish influenza!”

It is understandable for this fantasy story to associate sleepy sickness with its main character’s fate, since there is such a strong thematic connection. But in reality, the disease is likely an effect of viral infection or exposure, a more mundane explanation but also one that is very relevant to us in these pandemic times.

There seems to be a wish or urge to put the COVID pandemic behind us, even though the virus is still circulating and still killing. The lesson of past pandemic sequelae is that the effects of COVID will be with us for years to come.

Generations in the Comic Series “Give Me Liberty”

Generations in the Comic Series “Give Me Liberty”

I’m not a huge comic books fan, but I do have a small collection of mostly indie stuff from the 80s and 90s. Included in my collection is the Frank Miller series “Give Me Liberty,” which features my favorite comic book hero of all time, a scrappy young soldier named Martha Washington. She has no particular powers, just grit and determination and a good heart, although she isn’t beyond an occasional breech of moral conduct. The series itself, including all the sequels and one shots (I own almost all of them), is colorful and over the top, which is pretty normal for comic books. It’s not a superhero story, but rather a political satire about the United States, with strong science fiction elements, mainly in the form of advanced A.I., robotics and military technology.

I like the comic’s clean style and fun sci-fi storylines, but what I really love about it is the way it depicts America’s Culture Wars as a real life war, with the different factions actually forming into different political entities and duking it out in a second American civil war. I will note that this is fun only in the context of a comic book. In reality, a second American civil war would be an absolute horror. It’s not something to wish for. But through the medium of comics, with cartoonish characters and outlandish premises, a fictional civil war becomes a way of exploring America’s politics in the Unraveling era.

What am I talking about? Unraveling era? Well, I’m back to generational theory and the cycles of different social eras. In generational theory, the Unraveling era is a period of cultural fragmentation that comes after a great spiritual upheaval. The recent Culture Wars era, from 1984 to 2008, was just such a period in history. The comic series was published in the 1990s, right in the middle of this period. Part of what it makes the comic such outlandish fun is how it portrays America’s subcultures as organized groups wielding actual power and capability beyond anything reasonable or accurate to the time period.

Now, the action doesn’t start in the comic book until 2009, so it’s ostensibly predicting the future, as though those subcultures were destined to evolve into hardened factions. And given how things are actually going now, it might not be completely off the mark. Arguably, the comic is only wrong in the details about the factions, which admittedly are portrayed in a satirical, hyperbolic manner. Also, there might be too many of them. In real life, they’ve consolidated a bit more.

Here is a more or less complete list of the factions you will encounter in the comic: environmentalists, radical feminists, health nuts, religious fundamentalists, “real America” reactionaries, capitalists, computer geeks, gay white supremacists (I kid you not), regular white supremacists, and radioactive party mutants. Outlandish, right? Some of these factions form their own breakaway countries during the civil war. The feminists take over the Southeast, and the reactionaries take over the Southwest. The Pacific Northwest becomes a totalitarian state devoted to healthy living; some people today claim that any government attempt to enforce COVID-19 mitigation mandates amounts to the same thing.

As I already noted, these factions are depicted in a satirical and over the top fashion. It makes the comic humorous and fun. But there’s a grain of truth to the depictions, as there is to all satire. That people could identify so strongly with some subculture, to the point of physical conflict with other subcultures, has been made plain in our time. Proud Boys and Antifas battling in the streets of America in the 2010s isn’t so far off from what Miller has written in his comic books. The real life factions even have over the top costuming to maintain group identity, which we make fun of on social media, calling it “militia cosplaying.” But though we may mock the more devoted members of these groups, this factionalization is still dangerous. It’s just not certain we are likely to break up as a country as dramatically as happens during the fictional lifetime of Martha Washington.

Speaking of the main character in the comic, I wanted to also discuss the comic series from the standpoint of the generations depicted. Martha Washington’s birth year is actually given in the story – it’s 1995. This would have been in the future at the time the story was first published. This birth year makes Washington a member of the Millennial generation. Now, at the time the comic was released, the Millennial generation was in early childhood, and Miller may not have been aware of them or their qualities. The character he creates, I believe, is really from Generation X, based on her life experience and personality. She’s abandoned in childhood, left to fend for herself (which she does very well) and is basically a rogue-like character. She is self-reliant, but also loyal and honorable – Gen X qualities.

This is a pattern I encounter in speculative fiction all the time. The authors of the stories observe the contemporary generations and social era, and extrapolate the then current trends into the future. This is why this story, set in our time (that is, in the early 21st century) is really a parable about society at the time it was published (that is, the late 20th century). The characters belong to the generational archetypes that fit 1990, not the ones that fit 2010. I hope this makes sense.

Martha Washington and the other soldier-type characters she encounters are Gen-Xers. The primary antagonists, all older than her, are Boomers. A particularly fun character is the supervillainish Surgeon General, who leads the totalitarian “Health State” in the Pacific Northwest. He is definitely a Boomer parody, with his obsession with pure living. Another character, President Rexall, is clearly a parody of Ronald Reagan, which would make him GI or Greatest Generation. The President who replaces Rexall for an interim is kinder and more tolerant, and I make him to be a Jimmy Carter-like member of the Silent Generation.

Again, this is typical of speculative fiction: you see character archetypes that make sense for the time the story was published, projected into the near future, completely disregarding the fact that as time passes, generations age and the roles played by the archetypes change. But that’s OK; the point of this kind of fiction is to playfully examine the current state of society in an imaginative context.

In the case of Frank Miller’s Give Me Liberty, the author, who is a member of the Boomer generation, has crafted a story about a sort of uber-Gen Xer surviving in a fractured, falling apart society. I’ve seen this pattern in other work from the 1990s, particularly in the cyberpunk genre. It’s like this generation of late wave Boomer creators was a bit infatuated with the rising young generation, and imagined stories where they take self-reliance and rugged individualism to new levels, proving how much the individual can achieve through authenticity and force of will. Miller even admits in an afterword that one of his stories was inspired by that iconic champion of individualism, Ayn Rand.

How far individualism can really get you in a fractured society is being put to the test in the real world today, and the record so far doesn’t look as good as it does in a comic book adventure story. But that doesn’t take away from the value of comic books themselves, as a vehicle for expressing our ideals and speculating on our future fates, given what we know about human nature.


Years ago, I wrote about this comic on my old Web 1.0 site. I just added a page with a detailed breakdown of the generations of the characters in Give Me Liberty and in the sequel comic series. Unless you’ve actually read the comics, however, the breakdown probably won’t mean much.